Apr 06, 2007, 04:42 AM // 04:42 | #1 |
Desert Nomad
Join Date: Nov 2006
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Trapping glitch?
I was trapping in the UW tonight and noticed that my traps where only costing 4 energy instead of the usual 6. I looked at the skill updates on the guild wars website and didn't see that any spirits or traps got their energy changed. So is this some glitch or did I miss something?
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Apr 06, 2007, 05:22 AM // 05:22 | #2 |
Krytan Explorer
Join Date: Nov 2006
Location: Sol 3
Profession: R/
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Do you have any points in Expertise? It lowers the cost of many skills (but not all), which would account for the lower numbers.
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Apr 06, 2007, 06:26 AM // 06:26 | #3 |
Jungle Guide
Join Date: Nov 2005
Location: The Netherlands
Guild: BFTW and DLRR
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Ofcourse he is, as he mentioned "the usual 6" (there are no traps that use 6 energy)... i didnt trap last night (too may problem connecting due the april5 update), but i think this is a glitch (assuming you didnt raise your expertise level).
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Apr 06, 2007, 11:18 AM // 11:18 | #4 |
Lion's Arch Merchant
Join Date: Feb 2007
Location: England
Profession: R/
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Wierd but if its a change then yay I can trap even more now
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Apr 06, 2007, 08:27 PM // 20:27 | #5 |
Desert Nomad
Join Date: Nov 2006
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My expertise is the same as before which is what makes it really strange. It is nice though to not have to wait for energy regen because of this, makes the runs go a bit quicker.
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Apr 06, 2007, 08:31 PM // 20:31 | #6 |
Frost Gate Guardian
Join Date: Apr 2006
Location: Glasgow, UK.
Guild: The Cult of Weegie [Cow]
Profession: R/
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I know exactly what you're talking about. I was in UW today doing the echo dust trap, etc...and I realised that I was never actually running out of energy. Usually a couple of times it hits zero. This time it never got near zero. In fact, I had more energy than I knew what to do with. I have 13 in expertise and the traps were indeed costing 4 energy, 3 at the end when Quickening Zephyr wore off. Oh well, not complaining.
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